Halo 4


  • Here is some Multiplayer and light Campign Footage of Halo 4, it looks really good. Not other details revealed. Multiplayer you play as a Spartan IV.
    Post edited by Rajio at 2012-04-11 11:21:24
  • I just popped a halo shaped boner!
  • Did you see what they did there? Video shows impressive difference in graphic detail between Halo 3 and Halo 4... instead of between Halo: Reach and Halo 4. ;)
  • Mecandes said:

    Did you see what they did there? Video shows impressive difference in graphic detail between Halo 3 and Halo 4... instead of between Halo: Reach and Halo 4. ;)


    Well there comparing MC models, would make sense to use a Halo Reach Model to compare to Halo 4.

    Also @Juxtapose apparently there's concept art for Halo 4 that shows the UNSC Infinity
  • Mecandes said:

    Did you see what they did there? Video shows impressive difference in graphic detail between Halo 3 and Halo 4... instead of between Halo: Reach and Halo 4. ;)


    Well there comparing MC models, would make sense to use a Halo Reach Model to compare to Halo 4.

    Also @Juxtapose apparently there's concept art for Halo 4 that shows the UNSC Infinity


    I'll be watching this video when I get home from work, but ewww... Halo: Glasslands.

    Now I'm more worried :(.
  • I get that they are comparing Master Chief's armour specifically in the Halo 3 (2007) vs Halo 4 (2012) graphics comparison, but it's still sneaky, especially with the weapons comparisons... come now, in between we've had Halo: ODST (2009), Halo: Reach (2010) and Halo: Anniversary (2011).

    But hey, it's working; every site I've seen today is showing Halo 3 vs 4 screenshots, and I haven't yet seen any showing Reach vs 4. Hey 343 Industries, those marketing guys deserve a raise. :)
    Post edited by Mecandes at 2012-03-05 15:22:49
  • Mecandes said:

    I get that they are comparing Master Chief's armour specifically in the Halo 3 (2007) vs Halo 4 (2012) graphics comparison, but it's still sneaky, especially with the weapons comparisons... come now, in between we've had Halo: ODST (2009), Halo: Reach (2010) and Halo: Anniversary (2011).

    But hey, it's working; every site I've seen today is showing Halo 3 vs 4 screenshots, and I haven't yet seen any showing Reach vs 4. Hey 343 Industries, those marketing guys deserve a raise. :)



    It's actually Halo 3: ODST and Halo: Combat Evolved - Anniversary ;).

    Technically, the last time we saw the Master Chief in a new game (outside of a cameo) was Halo 3. Same with the Battle Rifle. Halo: Combat Evolved - Anniversary is a re-release and doesn't overly count.
  • Mecandes said:

    I get that they are comparing Master Chief's armour specifically in the Halo 3 (2007) vs Halo 4 (2012) graphics comparison, but it's still sneaky, especially with the weapons comparisons... come now, in between we've had Halo: ODST (2009), Halo: Reach (2010) and Halo: Anniversary (2011).

    But hey, it's working; every site I've seen today is showing Halo 3 vs 4 screenshots, and I haven't yet seen any showing Reach vs 4. Hey 343 Industries, those marketing guys deserve a raise. :)



    Becuase they are comapring the armour of the mark 3 and mark 4....

    They also compare the battle rifle.....

    It wasnt really a graphics comparrison more ofa design comparisson.
  • Law212 said:

    Mecandes said:

    I get that they are comparing Master Chief's armour specifically in the Halo 3 (2007) vs Halo 4 (2012) graphics comparison, but it's still sneaky, especially with the weapons comparisons... come now, in between we've had Halo: ODST (2009), Halo: Reach (2010) and Halo: Anniversary (2011).

    But hey, it's working; every site I've seen today is showing Halo 3 vs 4 screenshots, and I haven't yet seen any showing Reach vs 4. Hey 343 Industries, those marketing guys deserve a raise. :)



    Becuase they are comapring the armour of the mark 3 and mark 4....

    They also compare the battle rifle.....

    It wasnt really a graphics comparrison more ofa design comparisson.


    Sorry fanboy correction there comparing Mark VI(Halo 2/Halo 3) To Mark VI(Halo 4), there is no reason....yet the Cheif should be wearing Mark VII armour
  • I really don't see the problem.
  • Law212 said:

    Mecandes said:

    I get that they are comparing Master Chief's armour specifically in the Halo 3 (2007) vs Halo 4 (2012) graphics comparison, but it's still sneaky, especially with the weapons comparisons... come now, in between we've had Halo: ODST (2009), Halo: Reach (2010) and Halo: Anniversary (2011).

    But hey, it's working; every site I've seen today is showing Halo 3 vs 4 screenshots, and I haven't yet seen any showing Reach vs 4. Hey 343 Industries, those marketing guys deserve a raise. :)



    Becuase they are comapring the armour of the mark 3 and mark 4....

    They also compare the battle rifle.....

    It wasnt really a graphics comparrison more ofa design comparisson.


    Sorry fanboy correction there comparing Mark VI(Halo 2/Halo 3) To Mark VI(Halo 4), there is no reason....yet the Cheif should be wearing Mark VII armour


    Lol, my bad. Didnt mean to rile up the obsessed fan


  • ....yet the Cheif should be wearing Mark VII armour



    Should he though? He's not anywhere near Earth so unless he makes it back, where would he get it from (unless it's shown he makes it back to Earth in the video. Haven't watched it yet).

    One thing that's always irked me about the Halo franchise though, they used Mark IV armour for about 20 years then got Mark V armour in time for the first game, switched to Mark VI in about a month for the sequel, retconned Mark V to be several months older in Halo: Reach, and now they have Mark VII armour only a few months after Halo 3.

    That new armour just doesn't last, it seems.
  • Probably just OS updates
  • Juxtapose said:



    ....yet the Cheif should be wearing Mark VII armour



    Should he though? He's not anywhere near Earth so unless he makes it back, where would he get it from (unless it's shown he makes it back to Earth in the video. Haven't watched it yet).

    One thing that's always irked me about the Halo franchise though, they used Mark IV armour for about 20 years then got Mark V armour in time for the first game, switched to Mark VI in about a month for the sequel, retconned Mark V to be several months older in Halo: Reach, and now they have Mark VII armour only a few months after Halo 3.

    That new armour just doesn't last, it seems.


    Oops I meant Shouldn't

  • @Juxtapose It's just DLC armour skins. So the rich spartans can feel more leet than the others.
  • Law212 said:

    Probably just OS updates



    Actually, firmware updates are a big part of it.

    In addition, the major differences from Mark IV to V:

    - Smaller power supply
    - Ability to house an AI
    - Energy Shields

    Mark V to VI

    - Auto-Biofoam injectors (removes the need for Medkits and Health Management)
    - Faster Shield regeneration

    Mark VI to VII

    It was introduced in Halo: Glasslands :(.
  • Lactos said:

    @Juxtapose It's just DLC armour skins. So the rich spartans can feel more leet than the others.



    Ha!
  • All the Spartans look the same to me. But then again, i stopped caring for Halo after odst. U guys rag on L4D2 being an expansion, but ODST is a bigger abuser of this.
  • All the Spartans look the same to me. But then again, i stopped caring for Halo after odst. U guys rag on L4D2 being an expansion, but ODST is a bigger abuser of this.



    I clearly mentioned Halo 3: ODST as an expansion in that same thread.
  • Juxtapose said:



    ....yet the Cheif should be wearing Mark VII armour



    Should he though? He's not anywhere near Earth so unless he makes it back, where would he get it from (unless it's shown he makes it back to Earth in the video. Haven't watched it yet).

    One thing that's always irked me about the Halo franchise though, they used Mark IV armour for about 20 years then got Mark V armour in time for the first game, switched to Mark VI in about a month for the sequel, retconned Mark V to be several months older in Halo: Reach, and now they have Mark VII armour only a few months after Halo 3.

    That new armour just doesn't last, it seems.


    maybe cortana changed him into something more comfortable while he slept. bow chicka wow wowwwwwwwwww (prototype armor could have been on the ship btw. not that out of the realm of possibility. but then neither is teleportation. this is halo remember. hell, maybe cortana built if from scratch with spare parts over 500 years while john slept.
    Post edited by Rajio at 2012-03-05 17:25:14
  • Isn't she on the brink of dying? I remember reading about it and seeing it in the animated Halo thing. 500 years is a little farfetched ; )
  • Isn't she on the brink of dying? I remember reading about it and seeing it in the animated Halo thing. 500 years is a little farfetched ; )



    Smart AI's have a life span of about 7 years before they "die," and Cortana's life span was predicted to be decreased because of the wealth of data she absorbed while in Installation 04's control room.

    How long her and John have been drifting in the remains of Forward Unto Dawn though is uncertain, I've heard it's been anywhere from a few years to seven.
  • Wish I could get excited about this. There's just something about that series which doesn't work for me. As a result, I get bored after a few hours.
  • Juxtapose said:

    Isn't she on the brink of dying? I remember reading about it and seeing it in the animated Halo thing. 500 years is a little farfetched ; )



    Smart AI's have a life span of about 7 years before they "die," and Cortana's life span was predicted to be decreased because of the wealth of data she absorbed while in Installation 04's control room.

    How long her and John have been drifting in the remains of Forward Unto Dawn though is uncertain, I've heard it's been anywhere from a few years to seven.


    I saw an interview on Gametrailers and they said it takes 5 years after Halo 3, also AI Go rampant, which Cortana went Rampant while in the control of Gravemind
  • ...which Cortana went Rampant while in the control of Gravemind



    We don't know that for sure or not though. It's the going popular theory, but has never been proven or officially stated. The Gravemind was manipulating her and might have been trying to trick her onto thinking she was rampant so she'd give up the secrets of Earth's defences (see Halo: Evolutions - Essential Tales of the Halo Universe, "Human Weakness").

    There is something wrong with her though.
  • alls i'm saying is really anything could have happened. maybe some crazy aliens fixed her and extended her life span. she could have gone on a whole adventure of her own while john was drifting through space, dormant. (spinoff game announcement in 3...2....1....)
  • I only play these for the story...so hopefully the new trilogy they have planned is interesting.
  • I only play these for the story...so hopefully the new trilogy they have planned is interesting.



    The story is my favourite part of the franchise as well, and the main reason I play (thus the reason I'm so against Halo: Glasslands).

    Overall though, it's still too early for any of us to judge. Halo 4 could be amazing. It could also be crap. We'll find out this holiday.
  • Why doesn't master chief ever get a promotion? I mean whats a guy gotta do?!
    Post edited by Rajio at 2012-03-06 15:15:00
  • Rajio said:

    Why doesn't master chief ever get a promotion? I mean whats a guy gotta do?!



    Well for the longest time he was the highest ranking Spartan II, until the end of Ghost of Onyx were Fred-104 was promoted to Lt. Junior Grade
  • Rajio said:

    Why doesn't master chief ever get a promotion? I mean whats a guy gotta do?!



    Well for the longest time he was the highest ranking Spartan II, until the end of Ghost of Onyx were Fred-104 was promoted to Lt. Junior Grade


    Correct. Spartan's are typically sent on special missions and the UNSC classifies them as special weapons, not even special operations, so rank isn't overly important to them.

    The only reason the members of Noble Team were generally given higher ranks were because they were meant to interact with regular Navy and Army far more often and the powers-that-be didn't want some random Sgt. telling them what to do.
  • but they get medals ;)
  • Umm...

    It looked pretty I guess...
  • Rajio said:

    but they get medals ;)



    Ha, they do indeed.
  • Renowned Massive Attack Producer Neil Davidge to Collaborate with Microsoft on Groundbreaking “Halo 4” Score

    Award-winning producer will compose and produce soundtrack for first installment of all new Halo saga

    Microsoft and 343 Industries today announced that the team has enlisted contemporary music icon Neil Davidge of Massive Attack fame to compose the score for “Halo 4,” the highly anticipated sequel to one of the entertainment industry’s biggest franchises.

    As co-writer and producer for the last three albums from pioneering trip hop group Massive Attack, Davidge is an award-winning composer, record producer, songwriter and musician who has helped create some of the most innovative sounds over the past two decades and made an indelible impression on the music industry. In addition to helping pioneer an entire genre of contemporary music, Davidge has established a career as a film composer, scoring acclaimed documentaries and composing additional music for Hollywood blockbusters like “Clash of the Titans.”

    “As a passionate ‘Halo’ fan, I’m incredibly honoured and thrilled to have the opportunity to compose the score for ‘Halo 4,’” said Davidge. “Music has always been at the heart of what makes ‘Halo’ so captivating and iconic. With ‘Halo 4,’ we want to build upon the franchise’s amazing legacy and create a score that captures the awe and wonder of the ‘Halo’ universe, and reinforces the deeper and more emotionally impactful journey Master Chief will embark on.”

    The partnership between Davidge and 343 Industries marks the first time a new composer has taken the reins for the landmark series’ score since the launch of the original “Halo” game more than a decade ago. Working in collaboration with 343 Industries, Davidge and his production team enlisted a 16 person hand-picked male tenor / bass choir plus 10 female Bulgarian vocalists, a full 50 piece orchestra and a whole host of other performers to bring the music of “Halo 4” to life through a massive production effort on par with a major Hollywood blockbuster.

    “Neil has a deep love and appreciation for the ‘Halo’ universe, and the music he’s composed perfectly captures the heroic spirit and emotional power of Master Chief’s story,” said Sotaro Tojima, audio director for “Halo 4.” “Neil is a remarkably talented composer who has a unique vision for the future of ‘Halo’ music, and I’m confident his work will spark the passion and excitement of a whole new generation of fans.”

    To offer a behind-the-scenes look at the creation of the “Halo 4” score, 343 Industries released a new video feature today showing a choir and orchestral recording session at Abbey Road and Angel Studios in London. The video features interviews with Davidge, Tojima and other members of the audio team discussing their vision for the music of “Halo 4,” and highlights the scope of the score’s production as a colossal undertaking that rivals a blockbuster movie.

    Music fans who are hungry for more insight into the creative process behind the “Halo 4” score can visit the Halo Waypoint blog to read a blog post by Tojima about his collaboration with Davidge, listen to and download an exclusive sample track, and see the new behind-the-scenes video and photos of the recording sessions.

    Launching worldwide exclusively on Xbox 360 this holiday, “Halo 4” is the next blockbuster instalment of the iconic franchise that has shaped entertainment history and defined a generation of gamers. Developed by 343 Industries, “Halo 4” continues the story of the series’ iconic hero Master Chief as he returns to confront his destiny and face an ancient evil that threatens the fate of the entire universe. “Halo 4” takes the series in a bold new direction by delivering its most epic and explorative campaign yet, alongside an emotionally resonant story and a ground-breaking multiplayer offering unlike anything before it – setting the stage for an epic new sci-fi saga.

    Post edited by Rajio at 2012-04-11 11:22:25
  • BTW: Renamed this thread to be the general Halo 4 discussion rather than being only about the gameplay preview dev diary.
  • Post edited by Rajio at 2012-04-11 11:32:59
  • I'm still skeptical about this game. That is all.
  • After hearing their plans for the co-op, I'm fully on board with anything they do.
  • seems like they are painting this game with the big old Call of Duty brush with Spartan Ops (aka Spec Ops) and additional armor abilities in multiplayer (aka perks), which i'm really not a fan of

    having perks usually leads to imbalances in gameplay

    i really wish they would reconsider their plans for a public beta though
  • @Ignition if there is a beta...and the game sucks...then the interwebs will be on fire with people saying how bad it is...they want to make sure they get all kinds of sales...so I imagine a demo will come after the game is released.
  • I feel bad for them already, it really doesn't matter what its like. If its not a 100% copy of Halo 3 people will cry about how bad it is. Its almost an unwinable task they have. At least in terms of appeasing 'the internet' crying about how much they hate it. I'm sure it'll go perfectly fine in terms of sales though.
  • very true Raj.
  • @Ignition if there is a beta...and the game sucks...then the interwebs will be on fire with people saying how bad it is...they want to make sure they get all kinds of sales...so I imagine a demo will come after the game is released.



    i don't think a bad beta would hurt sales that much...i mean the Halo brand is pretty well established

    besides there are always more benefits to having a beta than not having one because you get the chance to test out your servers and make tweaks based on player feedback
  • Rajio said:

    I feel bad for them already, it really doesn't matter what its like. If its not a 100% copy of Halo 3 people will cry about how bad it is. Its almost an unwinable task they have. At least in terms of appeasing 'the internet' crying about how much they hate it. I'm sure it'll go perfectly fine in terms of sales though.


    Honestly when it comes to "The Internet" it makes me want to hate the fact that humans exist.

    The worst thing is that the people who will complain about how Halo 4 isn't a copy-paste repeat are the same people who will constantly and never-endingly shut up about how Halo 4 will be the best thing since being able to see.

    ...

    I swear I am not a bitter person.
  • Spartan Points

    -Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and more.

    Spartan Ops

    -From how it was described, think of Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline.

    Why Reds Fight Blues

    -They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience.

    Sprint

    -So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.

    Forerunner Vision

    -Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can’t say I hate this armor ability, I haven’t used it yet. I’m hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic.

    Returning Armor Abilities

    -The hologram, jetpack, and active camo will make a return in Halo 4. It didn’t elaborate on the abilities, but you can probably assume they’ll be about the same.

    Elites Not Returning to Multiplayer

    -Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, “Competitive multiplayer focues on the Spartan IVs. Elites will not be playable.

    Grenades

    -Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video.

    Firefight

    -Once again, no explanation why aside from a picture caption. The caption read, “Halo 4′s campaign is still playable with four players online (in reference to Spartan Ops, ensuring players that Spartan Ops will not replace the campaign co-op experience). 343 Industries has no plans to include a dedicated Firefight mode.

    Regicide

    -Regicide is a variation of free for all. I think it’s similar to VIP. Regicide, as stated by the article, “sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward.”

    Distraction and Revenge Medals

    -Don’t feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you’re raging at that player? Calm down and get rewarded for hunting down the guy that just killed you!

    Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don’t actually deserve one.

    No More Weapon Camping

    -One the skills that separated veteran players from inexperienced players was the ability to time power weapons’ spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, “This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations.” Unless there is a distinguishable skill gap between players, I most definitely do not like this idea.

    No More Respawn Delay

    -Immediately after you die, by tapping the X button you are sent back into the match. Now let’s contemplate why this might be bad. Let’s say Halo spawns are… not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns.

    Joining In-Progress Games

    -So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play.

    http://www.egmnow.com/articles/news/halo-4-multiplayer-details-appear-online/

    Since no one else has posted this, let the rage and praise begin?
  • Spartan Points

    -Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and more.

    Spartan Ops

    -From how it was described, think of Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline.

    Why Reds Fight Blues

    -They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience.

    Sprint

    -So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.

    Forerunner Vision

    -Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can’t say I hate this armor ability, I haven’t used it yet. I’m hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic.

    Returning Armor Abilities

    -The hologram, jetpack, and active camo will make a return in Halo 4. It didn’t elaborate on the abilities, but you can probably assume they’ll be about the same.

    Elites Not Returning to Multiplayer

    -Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, “Competitive multiplayer focues on the Spartan IVs. Elites will not be playable.

    Grenades

    -Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video.

    Firefight

    -Once again, no explanation why aside from a picture caption. The caption read, “Halo 4′s campaign is still playable with four players online (in reference to Spartan Ops, ensuring players that Spartan Ops will not replace the campaign co-op experience). 343 Industries has no plans to include a dedicated Firefight mode.

    Regicide

    -Regicide is a variation of free for all. I think it’s similar to VIP. Regicide, as stated by the article, “sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward.”

    Distraction and Revenge Medals

    -Don’t feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you’re raging at that player? Calm down and get rewarded for hunting down the guy that just killed you!

    Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don’t actually deserve one.

    No More Weapon Camping

    -One the skills that separated veteran players from inexperienced players was the ability to time power weapons’ spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, “This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations.” Unless there is a distinguishable skill gap between players, I most definitely do not like this idea.

    No More Respawn Delay

    -Immediately after you die, by tapping the X button you are sent back into the match. Now let’s contemplate why this might be bad. Let’s say Halo spawns are… not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns.

    Joining In-Progress Games

    -So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play.

    http://www.egmnow.com/articles/news/halo-4-multiplayer-details-appear-online/

    Since no one else has posted this, let the rage and praise begin?
  • Those changes all look solid to me.

    There are a few things about the Halo franchise that has kept me away from the Multi-Player portion...and before people decide the best way to sum the changes up as "making it more like CoD", think about this for a second...both franchises (and honestly, not CoD exclusively for most of these) have pros and cons. There are things that should come as standard now in modern FPSs and a developers choice to include them (like sprinting for everyone) should not be met with hate. Yes, CoD has it...and a lot of other shooters have adopted similar things as well. That's because it WORKS.

    I love Halo for the universe, campaign and weapons. I love CoD because they refined the shooter formula and turned the Multi-Player into crack, with the constant rewards, leveling and a sense of progression. The only way I could keep coming back to something like CoD (or any shooter) is if I feel like I'm gaining something from it.

    343 is taking a universe I love and giving it the modern day makeover. Its still going to retain the weapons, the level design and aesthetics that everyone knows and loves. Adding these new features should not be seen as a "dumbing" down of a franchise.
  • It's too bad that they might be taking Firefight out. I was a big fan of that mode. I do like that they've added sprint as a standard ability and I also like the instant re-spawn idea.
  • Lactos said:

    It's too bad that they might be taking Firefight out. I was a big fan of that mode. I do like that they've added sprint as a standard ability and I also like the instant re-spawn idea.



    ^ Agreed.
  • Rajio said:

    I feel bad for them already, it really doesn't matter what its like. If its not a 100% copy of Halo 3 people will cry about how bad it is. Its almost an unwinable task they have. At least in terms of appeasing 'the internet' crying about how much they hate it. I'm sure it'll go perfectly fine in terms of sales though.



    Which I've always found odd as I love the franchise, but consider Halo 3 to be one of the worst in the series.

    For me, my concerns with the title are that they're taking it in a direction that doesn't feel very Halo-like. I'm not opposed to innovation, but there's a point where the franchise is altered or retconned enough that it's not the same anymore.

    I'm also basing this heavily with what's happening in the other Halo media, which is also canon.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Login with Facebook Sign In with Google Sign In with OpenID Sign In with Twitter

In this Discussion