


LegendofMyth said:Army of Two vibe all of a sudden.
Smoreninja said:I disagree, one thing a co-op mode does is removes tension because suddenly you have someone else who is dependable to get you out of a sticky situation.
Juxtapose said:
LegendofMyth said:Army of Two vibe all of a sudden.
That's what a buddy told me. If it's only Co-Op or multiplayer is required for the proper single player experience, I'll be unhappy. Otherwise, I'll snag this up greedily.
WhorrorLoLz said:Hopefully if you play alone, there's no AI partner.
Nebelleron said:It's more akin to L4D than an actual horror game.
WhorrorLoLz said:Well, maybe it's just because they didn't show the rest of the game, but judging off the demo, it was just a pew pew fest. I suppose it'd make sense to show that part, since it'll attract more people, but I hope they didn't get rid of the atmosphere for this very actiony bullshit
Juxtapose said:
Nebelleron said:It's more akin to L4D than an actual horror game.
I strongly disagree with this. If Dead Space was like Left 4 Dead, I wouldn't touch it (and thus the reason I've never tried Dead Space 2's multiplayer).
Nebelleron said:
The games are basically the same. They both focus on that "BOO!" moment rather than being genuinely scary. The difference is that it's possible to have fun in L4D due to other people rather than having to crank the difficulty to max in order to find a challenge and feel any real horror.
Juxtapose said:
Except for the Director that has a horde of zombies find you no matter what at any point when you're not moving fast enough to the point where it becomes predictable and annoying as hell.
Not every vent will burst a Necromorph out at you, but the predictable, atmosphere-killing horde will always find you in Left 4 Dead.
And that's only one gameplay mechanic without even touching on item management, enemy variants, scripted encounters, story continuity, etc.
If you seriously see Dead Space and Left 4 Dead as practically the same game, then we see games very, very, very, very, very, very, very, very differently.
Nebelleron said:
The point is neither is a horror game, both are action games, and both derive their enjoyment (for me at least) from running around killing stuff. Neither of them from the atmosphere, story, or whatever else.
Also, item management is meh as an argument. Both have selectable weapons, while one lets you customize them further. I don't find the experience really being enriched by that, it's more of a vestigial feature tacked on for the sake of having inventory. If it was implemented in a manner akin to, I don't know, Fallout 3 you might have traction there.
Juxtapose said:
I've greatly enjoyed the Dead Space franchise's story thus far. Item management is not a meh argument as you need to make careful decisions as to what to keep, stash, use, sell, etc. in Dead Space in order to properly survive. Dead Space has a very strong System Shock 2 feel to it (not sure if you ever played that game), though of course not as complex as an RPG with FPS elements from over a decade ago.
Fallout 3 is an RPG and has a far deeper inventory system as a result. It is also a completely different genre than either Dead Space or Left 4 Dead and thus a much more abstract comparison.
Juxtapose said:
My drawers are now officially creamed.
Wick said:I'm not sure of what to think about co-op in Dead Space. After all, it's a series that has thrived on the idea of Isaac Clarke being 'alone' in a ship filled with creepy monsters.
Though I still need to play through Dead Space 2, I'll probably pick this one up.
Nebelleron said:
No I didn't, but I did play and love Bioshock. And comparing those two games is admittedly much closer than Fallout. I was having trouble coming up with a strong shooter with well implemented RPG elements.
Wick said:I'm not sure of what to think about co-op in Dead Space. After all, it's a series that has thrived on the idea of Isaac Clarke being 'alone' in a ship filled with creepy monsters.
Though I still need to play through Dead Space 2, I'll probably pick this one up.
RumGeoff said:Dead Space 2 compared to the first one wasn't as scary. It was kind of like "yup, walking down this hallway and I hear noises in the wall, hmmm, what's going to happen next" Don't get me wrong, I really enjoyed part 2 but the tension was lacking. Hopefully part 3 can bring back the "pant crapping" moments.
Juxtapose said:
Wick said:I'm not sure of what to think about co-op in Dead Space. After all, it's a series that has thrived on the idea of Isaac Clarke being 'alone' in a ship filled with creepy monsters.
Though I still need to play through Dead Space 2, I'll probably pick this one up.
Co-Op isn't required though, so I fully intend to enjoy the game solo.
ReclaimerM3GTR said:Only thing I find disturbing is how much Visceral hates babies/infants
taprtwice said:Ah, if that's true then there's really nothing bad to say about this.
the1npc said:
Juxtapose said:
Wick said:I'm not sure of what to think about co-op in Dead Space. After all, it's a series that has thrived on the idea of Isaac Clarke being 'alone' in a ship filled with creepy monsters.
Though I still need to play through Dead Space 2, I'll probably pick this one up.
Co-Op isn't required though, so I fully intend to enjoy the game solo.
I read the narrative is changed for sp/co-op so they both feel right if you know what I mean
Juxtapose said:
ReclaimerM3GTR said:Only thing I find disturbing is how much Visceral hates babies/infants
I personally respect that they have the balls to do this. In most zombie games the zombies are usually male, which makes no sense since clearly women and children would be infected as well.
WhorrorLoLz said:
Smoreninja said:
Juxtapose said:
ReclaimerM3GTR said:Only thing I find disturbing is how much Visceral hates babies/infants
I personally respect that they have the balls to do this. In most zombie games the zombies are usually male, which makes no sense since clearly women and children would be infected as well.
I feel like they are doing this for the wrong reasons.
Instead of forcing you to realize that if things go terribly wrong and a space zombie infestation happens you might find yourself in the difficult situation that you have to murder something that most of us are hardwired to protect, it is just "LOOK WE HAVE YOU KILL BABIES! AREN'T WE EDGY!?"
This could very well be negative fallout for the horrendous ad campaigns that EA did for Dead Space 2 and Dante's Inferno.
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