Dead Space 3
  • Looks like some screenshots have leaked, showing off a potential Co-Op mode.

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    My thoughts: Why are they wearing "winter coats" over their suits? I mean, these suits can survive in vacuum! That's colder than any planet!

    Otherwise, so long as my proper single player experience is there, I'm psyched. If not, then nuts to them.

    Shots taken from here.
  • Army of Two vibe all of a sudden.
  • Army of Two vibe all of a sudden.



    That's what a buddy told me. If it's only Co-Op or multiplayer is required for the proper single player experience, I'll be unhappy. Otherwise, I'll snag this up greedily.
  • Is there a Co-op mode, or is the main SP Co-op? Playing through the main game in Co-op would be all kinds of lame.
  • I can say that this is one of the few franchises where co-op is not at all detrimental to the experience. It probably won't be as good as GoW but still!
  • I disagree, one thing a co-op mode does is removes tension because suddenly you have someone else who is dependable to get you out of a sticky situation.
  • Unless you play with Juxt, then you just have another person to babysit while baddies come at you !
  • I disagree, one thing a co-op mode does is removes tension because suddenly you have someone else who is dependable to get you out of a sticky situation.



    That implies that dead space contains either horror or tension. It's more akin to L4D than an actual horror game.
  • As long as there is couch co-op it's a day one buy for me. I love the Dead Space universe.
  • Here a short video that was released yesterday:

  • Not too many people use couch co op theses days. online co op is where its at
  • Law212 said:

    Not too many people use couch co op theses days. online co op is where its at



    I love couch co-op as it's a great way to get my wife involved. Lots of fun times over the years playing L4D 1/2, GOW, etc. Sadly couch co-op is on the decline.

  • You mean she doesnt make you gaming sammiches? You let her play?
  • Law212 said:

    You mean she doesnt make you gaming sammiches? You let her play?



    She's pretty good at Gears, just make sure friendly fire is turned off.

  • That isn't Issac is it? Also if this "shadow buddy" rumour is true, I'll be pissed. As long as there is a separate singleplayer and Co-op mode I'll be happy.
  • Hopefully if you play alone, there's no AI partner.
  • Juxtapose said:

    Army of Two vibe all of a sudden.



    That's what a buddy told me. If it's only Co-Op or multiplayer is required for the proper single player experience, I'll be unhappy. Otherwise, I'll snag this up greedily.


    this, also split screen is key

  • Hopefully if you play alone, there's no AI partner.



    Or that, I don't need a retarded AI partner. Only AI partner worth a damn still is Alyx Vance
  • Law212 said:

    Unless you play with Juxt, then you just have another person to babysit while baddies come at you !



    Pft, says you. Just because I take an hour to get through a 15 minute level...
  • It's more akin to L4D than an actual horror game.



    I strongly disagree with this. If Dead Space was like Left 4 Dead, I wouldn't touch it (and thus the reason I've never tried Dead Space 2's multiplayer).



  • My drawers are now officially creamed.
  • Do not want.
  • Do not want.



    What turned you off of it?
  • Well, maybe it's just because they didn't show the rest of the game, but judging off the demo, it was just a pew pew fest. I suppose it'd make sense to show that part, since it'll attract more people, but I hope they didn't get rid of the atmosphere for this very actiony bullshit
    Post edited by WhorrorLoLz at 2012-06-04 17:16:43
  • Well, maybe it's just because they didn't show the rest of the game, but judging off the demo, it was just a pew pew fest. I suppose it'd make sense to show that part, since it'll attract more people, but I hope they didn't get rid of the atmosphere for this very actiony bullshit



    I've heard it might be more action than survival horror, but I had heard that Dead Space 2: Severed was all action and no horror which wasn't quite true.

    Mass Effect 2 was heavily restructured over Mass Effect, and people were worried it wouldn't be any fun due to the lack of more traditional RPG elements, but it was great.
  • Juxtapose said:

    It's more akin to L4D than an actual horror game.



    I strongly disagree with this. If Dead Space was like Left 4 Dead, I wouldn't touch it (and thus the reason I've never tried Dead Space 2's multiplayer).



    What's your justification for this statement?

    Dead Space: Something crawls out of a vent, bursts through a window, or drops on you unexpectedly. The environments are fairly well lit for ambiance rather than horror, and the game is only "scary" when you crank up the difficulty.
    Left for Dead: Something crawls up a ladder, bursts through a door, or drops on you unexpectedly. The environments are fairly well lit for ambiance rather than horror and the game is only "scary" when you are grouped with baboons or up against human opponents.

    The games are basically the same. They both focus on that "BOO!" moment rather than being genuinely scary. The difference is that it's possible to have fun in L4D due to other people rather than having to crank the difficulty to max in order to find a challenge and feel any real horror.

    Addendum: The new game doesn't get me excited at all. It looks like they focused way too hard on action and forgot what made the series any good. Uh......... It was a competent blend of survival elements and action?
    Post edited by Nebelleron at 2012-06-04 19:57:25


  • The games are basically the same. They both focus on that "BOO!" moment rather than being genuinely scary. The difference is that it's possible to have fun in L4D due to other people rather than having to crank the difficulty to max in order to find a challenge and feel any real horror.



    Except for the Director that has a horde of zombies find you no matter what at any point when you're not moving fast enough to the point where it becomes predictable and annoying as hell.

    Not every vent will burst a Necromorph out at you, but the predictable, atmosphere-killing horde will always find you in Left 4 Dead.

    And that's only one gameplay mechanic without even touching on item management, enemy variants, scripted encounters, story continuity, etc.

    If you seriously see Dead Space and Left 4 Dead as practically the same game, then we see games very, very, very, very, very, very, very, very differently.

    Post edited by Juxtapose at 2012-06-04 20:01:03
  • Juxtapose said:



    Except for the Director that has a horde of zombies find you no matter what at any point when you're not moving fast enough to the point where it becomes predictable and annoying as hell.

    Not every vent will burst a Necromorph out at you, but the predictable, atmosphere-killing horde will always find you in Left 4 Dead.

    And that's only one gameplay mechanic without even touching on item management, enemy variants, scripted encounters, story continuity, etc.

    If you seriously see Dead Space and Left 4 Dead as practically the same game, then we see games very, very, very, very, very, very, very, very differently.



    I don't think I've run into the director spawning hordes on me to such extremes where it was annoying. Predictable? Sure. So is Dead Space. And okay, maybe only 75% of the vents will burst open at you. It still is only as scary as a well placed human enemy in L4D. And my point may have been miscommunicated, but I'll try to clear it up:

    Left 4 Dead is a survival shooter with touches of horror focused around conquering obstacles, interesting varied encounters (no two playthroughs are the same) and general action-y fun.
    Dead space is a survival shooter with occasion BOO focused around not running out of ammo and finding the next interesting way to kill an enemy with a sawblade. Or laser. Or whatever. All while guzzling health items.

    The point is neither is a horror game, both are action games, and both derive their enjoyment (for me at least) from running around killing stuff. Neither of them from the atmosphere, story, or whatever else.

    Also, item management is meh as an argument. Both have selectable weapons, while one lets you customize them further. I don't find the experience really being enriched by that, it's more of a vestigial feature tacked on for the sake of having inventory. If it was implemented in a manner akin to, I don't know, Fallout 3 you might have traction there.


  • The point is neither is a horror game, both are action games, and both derive their enjoyment (for me at least) from running around killing stuff. Neither of them from the atmosphere, story, or whatever else.

    Also, item management is meh as an argument. Both have selectable weapons, while one lets you customize them further. I don't find the experience really being enriched by that, it's more of a vestigial feature tacked on for the sake of having inventory. If it was implemented in a manner akin to, I don't know, Fallout 3 you might have traction there.



    I've greatly enjoyed the Dead Space franchise's story thus far. Item management is not a meh argument as you need to make careful decisions as to what to keep, stash, use, sell, etc. in Dead Space in order to properly survive. Dead Space has a very strong System Shock 2 feel to it (not sure if you ever played that game), though of course not as complex as an RPG with FPS elements from over a decade ago.

    Fallout 3 is an RPG and has a far deeper inventory system as a result. It is also a completely different genre than either Dead Space or Left 4 Dead and thus a much more abstract comparison.
  • I found dead space scary, sure not on the level of amnesia (my god that game is terrifying) but I got some good jumps
  • the1npc said:

    I found dead space scary, sure not on the level of amnesia (my god that game is terrifying) but I got some good jumps



    Agreed. In the first game, Chapter V and IX irked me. A lot. There were other jump moments but those two Chapters really stood out for me.
  • Juxtapose said:



    I've greatly enjoyed the Dead Space franchise's story thus far. Item management is not a meh argument as you need to make careful decisions as to what to keep, stash, use, sell, etc. in Dead Space in order to properly survive. Dead Space has a very strong System Shock 2 feel to it (not sure if you ever played that game), though of course not as complex as an RPG with FPS elements from over a decade ago.

    Fallout 3 is an RPG and has a far deeper inventory system as a result. It is also a completely different genre than either Dead Space or Left 4 Dead and thus a much more abstract comparison.



    No I didn't, but I did play and love Bioshock. And comparing those two games is admittedly much closer than Fallout. I was having trouble coming up with a strong shooter with well implemented RPG elements.

    As for the Story... The plot of the first game is comparable to Doom 3's storyline. And Dead Space 2 starts to tread into Resident Evil territory. It all just feels underwhelming to me and a lot of what they have tacked on seems superficial and useless to the core enjoyment of the game: Managing your ammo and health while you run around killing Akira wannabe's. Thus, I don't bother thinking about them. They are not the cherry on my delightful ice cream sundae, they are Siri. Sure kinda cool and you can find some enjoyment in it, but ultimately it doesn't make your life any better to have it in and not having it is almost indistinguishable from having it.
  • Juxtapose said:



    My drawers are now officially creamed.


    I'm glad that it comes out next February. Smart move on their part
  • I'm not sure of what to think about co-op in Dead Space. After all, it's a series that has thrived on the idea of Isaac Clarke being 'alone' in a ship filled with creepy monsters.

    Though I still need to play through Dead Space 2, I'll probably pick this one up.
  • Wick said:

    I'm not sure of what to think about co-op in Dead Space. After all, it's a series that has thrived on the idea of Isaac Clarke being 'alone' in a ship filled with creepy monsters.

    Though I still need to play through Dead Space 2, I'll probably pick this one up.



    same thoughts maybe I'll hold out for a demo or something
  • Dead Space 2 compared to the first one wasn't as scary. It was kind of like "yup, walking down this hallway and I hear noises in the wall, hmmm, what's going to happen next" Don't get me wrong, I really enjoyed part 2 but the tension was lacking. Hopefully part 3 can bring back the "pant crapping" moments.
  • Well to be fair, I'm not finding the first game to have any tension. Walk down corridor, hear noise, ok monster dude will be comming, aim for the limbs , get to next objective. rinse repeat.

    That said, I am enjoying it


  • No I didn't, but I did play and love Bioshock. And comparing those two games is admittedly much closer than Fallout. I was having trouble coming up with a strong shooter with well implemented RPG elements.



    Yeah, both BioShock and Dead Space have "relations" to System Shock 2. BioShock is the official spiritual successor to System Shock 2, save that unlike System Shock 2 which was an RPG with shooter elements, BioShock is a shooter with light RPG elements.

    Dead Space is made by the same publisher as System Shock 2 and while never mentioned as being associated with it in any form most definitely takes influence from it, and feels far more like it in several aspects (in my opinion).
  • Wick said:

    I'm not sure of what to think about co-op in Dead Space. After all, it's a series that has thrived on the idea of Isaac Clarke being 'alone' in a ship filled with creepy monsters.

    Though I still need to play through Dead Space 2, I'll probably pick this one up.



    Co-Op isn't required though, so I fully intend to enjoy the game solo.
  • RumGeoff said:

    Dead Space 2 compared to the first one wasn't as scary. It was kind of like "yup, walking down this hallway and I hear noises in the wall, hmmm, what's going to happen next" Don't get me wrong, I really enjoyed part 2 but the tension was lacking. Hopefully part 3 can bring back the "pant crapping" moments.



    This I laughed at all the attemps to "scare" me. I think I called a couple of them two. Only thing I find disturbing is how much Visceral hates babies/infants
  • @Juxtapose Isn't it required, though? Now that they've created James Carver, it feels like it's too late. Sure, it's drop in, drop out, but that just means that if you're not playing with a friend, you're going to have an AI controlled character following you around the entire game. Dead Space is one of my favourite franchises so I'll get it anyway but this doesn't sit well with me. I find AI teammates incredibly annoying.
  • Juxtapose said:

    Wick said:

    I'm not sure of what to think about co-op in Dead Space. After all, it's a series that has thrived on the idea of Isaac Clarke being 'alone' in a ship filled with creepy monsters.

    Though I still need to play through Dead Space 2, I'll probably pick this one up.



    Co-Op isn't required though, so I fully intend to enjoy the game solo.


    I read the narrative is changed for sp/co-op so they both feel right if you know what I mean
  • ^Yeah, that's what I gathered too.. and in the first two.. you always had people telling you where to go and meeting up with you along the way etc. If the co-op character isn't being played, I'm just going to assume they're filling that position of saying 'Hey! this way for this reason!'
  • Ah, if that's true then there's really nothing bad to say about this.
  • Only thing I find disturbing is how much Visceral hates babies/infants



    I personally respect that they have the balls to do this. In most zombie games the zombies are usually male, which makes no sense since clearly women and children would be infected as well.
  • taprtwice said:

    Ah, if that's true then there's really nothing bad to say about this.



    Yeah, we'll need to wait and see more. I was super concerned that Dead Space 2 was going to be a lesser experience because they also included Multiplayer, but it wasn't, so I'll give them the benefit of the doubt unless I clearly see otherwise.
  • the1npc said:

    Juxtapose said:

    Wick said:

    I'm not sure of what to think about co-op in Dead Space. After all, it's a series that has thrived on the idea of Isaac Clarke being 'alone' in a ship filled with creepy monsters.

    Though I still need to play through Dead Space 2, I'll probably pick this one up.



    Co-Op isn't required though, so I fully intend to enjoy the game solo.


    I read the narrative is changed for sp/co-op so they both feel right if you know what I mean


    image
  • Juxtapose said:

    Only thing I find disturbing is how much Visceral hates babies/infants



    I personally respect that they have the balls to do this. In most zombie games the zombies are usually male, which makes no sense since clearly women and children would be infected as well.

    I feel like they are doing this for the wrong reasons.
    Instead of forcing you to realize that if things go terribly wrong and a space zombie infestation happens you might find yourself in the difficult situation that you have to murder something that most of us are hardwired to protect, it is just "LOOK WE HAVE YOU KILL BABIES! AREN'T WE EDGY!?"

    This could very well be negative fallout for the horrendous ad campaigns that EA did for Dead Space 2 and Dante's Inferno.


  • Well, we'll need to see how much it's actioned up and how much it affects the overall gameplay. I'm still holding onto the fact that the same thing was done with Mass Effect to Mass Effect 2 and it worked out great.
  • Juxtapose said:

    Only thing I find disturbing is how much Visceral hates babies/infants



    I personally respect that they have the balls to do this. In most zombie games the zombies are usually male, which makes no sense since clearly women and children would be infected as well.

    I feel like they are doing this for the wrong reasons.
    Instead of forcing you to realize that if things go terribly wrong and a space zombie infestation happens you might find yourself in the difficult situation that you have to murder something that most of us are hardwired to protect, it is just "LOOK WE HAVE YOU KILL BABIES! AREN'T WE EDGY!?"

    This could very well be negative fallout for the horrendous ad campaigns that EA did for Dead Space 2 and Dante's Inferno.


    Heh, I think the ad campaign has you a bit bitter there. In the actual game, I never got that impression and believe such was done for a proper horror element.

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